Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Version 1.2.0.0 - New Carpets! release | 21.04 KB | Apr 5, 2020 | 1.9.1 +1 | 1,008 | ![]() |
Version 1.1.0.0 - Automation Motivation Modernization For KSP 1.8.1 release | 22.57 KB | Mar 25, 2020 | 1.8.1 +1 | 65 | ![]() |
Version 1.0.3.5 - Automation Motivation Modernization release | 22.70 KB | Mar 24, 2020 | 1.7.3 +2 | 16 | ![]() |
1.0.3.4.1 - Adoption by zer0Kerbal release | 13.72 KB | Mar 22, 2020 | 1.7.3 +8 | 9 | ![]() |
Description
Download on SpaceDock or Github or Curseforge. Also available on CKAN.
Comments have been disabled. Kindly comment on KSP Forum (link).
Field Training Lab (FTL)
Adopted by @zer0Kerbal with continued support from the community.
formerly TrainingLaboratory by @Efour
kspmod-listed-blue.svg?style=plastic” alt=”Curseforge”>
This mod provides a training system (school) for your kerbalnauts by adding a Field Training Lab into all science laboratories.
Field Training Lab provides a training method that consumes science points to get a kerbal experience(stars).
Pay 20 science and your kerbal recieved 1 experience. Once your kerbal has gained enough experience, they will level up (max of level 5). Must buy one entire level at a time.
Costs: [^2]
Training costs will be reduced:
- by 50% when your Field Training Lab is in orbit
- by 75% when your Field Training Lab is on other planet
Cabin notes:
- You can tweak values by editing the part.cfg or using a ModuleManager patch.
- This module can be added to other crewed parts directly or using a ModuleManager patch.
- The code currently only works with the first eight kerbals in a part.
If leveling up 'Immediately' is not realistic? Do you think Training needs time to complete? Then Field Training Facility will be answer for you. Field Training Facility (FTL) consumes Time and Electric Charge in order to train (school) your kerbalnauts.
And you can have both installed
> Now then, someone like me will want to use both. What happens?
Both Field Training Facility (FTF) and Field Training Lab (FTL) work together when you have both of them installed. Result is shown below:
The longer you train with FTF, the less science it costs to level immediately using the FTL.
For example –
Just using FTL, Level 4 -> Level 5 consumes 640p of Science point.
But Level 4(50% with FTF) -> Level 5 consumes just 320p of science point.
If 90% with FTF? Just pay 64p of science point or wait some more days. you can get level 5 kerbalnaut.
More training means less science points needed, linearly.
These two addons can cooperate, If you want one thing, you can install just one mod. If you install both, they will cooperate and your kerbals profit!
Installation Directions:
- Use CKAN
Changelog Summary
See ChangeLog for full details of mod changes
Dependencies
- [x] Kerbal Space Program
may work on other versions (YMMV)
- [x] Module Manager [^2]
Recomends
- [x] Field Training Lab (FTL)
Suggests
- [x] On Demand Fuel Cells {ODFC)}
- [x] Field Training Facility (FTF)
- [x] Docking Port Descriptions(DPD)
- [x] PicoPort Shielded (PPS)
- [x] Transparent Command Pods Repressurized)(TCP)
- [x] Stork Delivery System (SDS)
- [x] Biomatic
- [x] B9 Stock Switches (BSS)
- [x] Oh Scrap!:
- [x] ScrapYard:
- [x] DaMichel's AeroRadial
- [x] DaMichel's CargoBays
- [x] DaMichel's Fuselage
- [x] DaMichel's Spherical Tanks
- [x] Stork Delivery System (SDS)
- [x] SimpleLogistics!
- [x] SimpleConstructon!
- [x] Not So SimpleConstructon!
Supports
- [x] Kerbal Change Log
- [x] Kerbal Planetary Base Systems
Conflicts
- [x] none known
red box below is a link to forum post on how to get support
License
aka Legal Mumbo Jumbo
Source: GitHub
License:
*** All bundled mods are distributed under their own licenses***
*** All art assets (textures, models, animations) are distributed under their own licenses***
Original
Author: @EFour
Thread
Download
Source: GitHub
License:
v1.0.3.5 original: 11 Aug 2018 0K updated: 21 Mar 2020 zed'K
[^1]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
[^2]: KSP Wiki: Experience
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