Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| KSP-Recall-0.0.5.0.zip release | 68.54 KB | Dec 20, 2020 | 1.10.1 +5 | 113 | Download |
| KSP-Recall-0.0.4.4.zip release | 63.62 KB | Aug 28, 2020 | 1.10.1 +5 | 3,480 | Download |
| KSP-Recall-0.0.4.3.zip release | 63.44 KB | Aug 20, 2020 | 1.10.1 +5 | 259 | Download |
| KSP-Recall-0.0.4.1.zip release | 63.30 KB | Aug 18, 2020 | 1.10.1 +5 | 97 | Download |
| KSP-Recall-0.0.4.0.zip release | 59.21 KB | Aug 17, 2020 | 1.10.1 +5 | 55 | Download |
| KSP-Recall-0.0.3.2.zip release | 54.46 KB | Jul 14, 2020 | 1.9.1 +1 | 1,212 | Download |
| KSP-Recall-0.0.3.1.zip release | 41.55 KB | May 21, 2020 | 1.9.1 +1 | 2,897 | Download |
Description
Tired of constantly updating your Add'Ons each time a new KSP release fsck up something?
Restless while waiting your favorite Add'On to be updated so you can play without invoking devils on dark and incompreensible rituals?
So this Add'On is for you.
By installing this thingy, some of the unsolved bugs and mishaps from KSP will be fixed or at least worked round, saving Add'On Authors from the hassle to handle them themselves.
It aims to need minimal coupling with existent code, as well to be selectively injected on the broken parts in order to prevent unholly intercations with third-party modules that decide to fix things their own way.
Currently, the following fixes are available once installed:
-
TweakScale:
- KSP 1.9.x resets resources to prefab while cloning parts #96
-
VAB/SPH Editor
- When cloning parts (using or not symmetry), KSP 1.9.x "forgets" the amount of Resources set by the user. KSP Recall fixes that.
-
Parked crafts (even without wheels) drifting the Heading randomly on KSP >= 1.8
- Crafts with wheels also drifts, but due a different problem. The current solution helps to prevent triggering it most of the time, however.
- More to come!
Add'Ons that supports TweakScale using Scale_Redist.dll but do not change resources themselves will be automatically fixed – TweakScale "calls" KSP Recall as the last step of the rescaling, anything you do on IRescalable::OnRescale(ScalingFactor factor) will be preserved.
Download
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