|Version 184.108.40.206 - new maintainer, same great taste! release||36.41 KB||Mar 13, 2020||1.9.1||1,169||Download|
Comments disabled because something in curseforge won't let me reply. Kindly direct all comments to either the Github repo or KSP's forums. Thank you.
Oy Scrap! (formerly UPFM)
Poor Val, she's not having a good day. There she was on her way back from orbit, and this happened:
You see, I forgot to take her shiny new ship for a test flight before sending it to space, so the reaction wheels failed. Then her oxygen started venting into space. So she quickly burned retrograde and started her re-entry. Except that as she came into land, the parachute failed too. Like I said, not a good day.
Sound exciting? Then why don't you install Oh Scrap! today.
- Part Failures: Parachutes, Engines, Gimbals, Resources, Batteries, Reaction Wheels, Control Surfaces – all these failures can make your day turn out like Vals. (all can be disabled or enabled through the difficulty settings menu)
- Failures follow the bathtub curve – brand new untested parts are more likely to fail than pre-tested models. If you re-use a part too many times though, it will reach the end of it's shelf-life and be more prone to failure.
- Subsequent "new models" of parts become more reliable than their earlier counterparts. Ie, a part you've just researched is more likely to fail than a part that has been tried and tested many times – even if it's brand new.
- Repairs – some parts can be repaired remotely, some need an EVA. You always have a better chance of repairing a part on EVA
Eye candy of a really awesome Static Test that someone set up on facebook (used with permission):
- @magico13 both for ScrapYard, and helping me with all my questions issues while making this.
- The maintainers/authors of DangIt – most of this would never have happened without looking at your code to figure out how to make stuff work.
- Use CKAN
A note to CKAN USERS:
- Kerbal Changelog is not a hard dependency, in that "Oh Scrap will load just fine without it".
- However, on CKAN it is a dependency.
- When I make a serious save / mod breaking change, CKAN will happily update you without you ever seeing a changelog. This means you could happily load your save, not notice the major version number has changed, and seriously break something. I do not like this. So CKAN users must use Kerbal Changelog, because that way nobody can say they weren't warned :).
What mods are:
See for full details of mod changes
- Kerbal Space Program v1.9.1, may work on earlier versions (YMMV)
- ScrapYard to keep track of how many times a part has been built/recovered so that is a hard dependency. (obtained separately)
- Module Manager is required if you want the mod to actually do anything. (obtained separately)
- Kerbal Changelog
- Kerbal Construction Time designed with this with in mind, so would recommend that mod (make sure you use the latest dev version)
- StageRecovery If you plan to actually re-use your parts (and have them fail), you'll probably want StageRecovery too
- zer0Kerbal's Stuff
- Docking Port Descriptions
- On Demand Fuel Cells (Refueled)
- Not So SimpleConstruction (NSSC)
- DaMichel's AeroRadial
- DaMichel's CargoBays
- DaMichel's Fuselage
- DaMichel's SphericalTanks
- USI MKS
- no known conflights (NKC)
aka Legal Mumbo Jumbo
- All bundled mods are distributed under their own licenses
- All art assets (textures, models, animations) are distributed under their own licenses
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date