Kerbal Space Program X-Rei Lightning (XR-L h1) 2026 download
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Kerbal Space Program mod X-Rei Lightning (XR-L h1)

X-Rei Lightning (XR-L h1)

Game Version: 1.3
Total Downloads: 518
Updated: Sep 7, 2017
Created: May 9, 2017

Earlier Versions

Name Size Uploaded Game Version Downloads
X-Rei Lightning (XR-L h1) release 81.05 KB Sep 7, 2017 1.3 201 download X-Rei Lightning (XR-L h1) X-Rei Lightning (XR-L h1) releaseDownload
X-Rei Lightning (XR-L j1) release 134.28 KB Jun 27, 2017 1.3 83 download X-Rei Lightning (XR-L h1) X-Rei Lightning (XR-L j1) releaseDownload
X-Rei Lightning (XR-L i1) release 118.03 KB Jun 27, 2017 1.3 23 download X-Rei Lightning (XR-L h1) X-Rei Lightning (XR-L i1) releaseDownload
X-Rei Lightning (XR-L f1) beta 91.34 KB Jun 8, 2017 1.3 77 download X-Rei Lightning (XR-L h1) X-Rei Lightning (XR-L f1) betaDownload
X-Rei Lightning (XR-L e1) beta 94.12 KB May 9, 2017 1.3 +1 86 download X-Rei Lightning (XR-L h1) X-Rei Lightning (XR-L e1) betaDownload
X-Rei Lightning (XR-L a1) alpha 84.16 KB Jun 8, 2017 1.3 +3 26 download X-Rei Lightning (XR-L h1) X-Rei Lightning (XR-L a1) alphaDownload

Screenshots

Description

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This is a line of fighter jets for use with BD Armory, they are VERY sensitive, so be careful if manually steering it.
Update on the 01/09//17 has fixed the spin-stalling by raising the default speed to 90 m/s instead fo 80. As alway see notes if you have an older h1 model.

 

XR-L h1 – Two engine plane armed with Vulcan

XR-L i1 – Four engine plane armed with Gauss and missiles

XR-L j1 – Six engine plane armed with Gauss

 

Controls (older versions may vary):
Spacebar – Activates Autopilot and ECM Jammer

1. Toggle Juno Engine (don't)
2. Toggles Panther (main) Engines

3. Afterbuner Toggle

8. Toggle ECM Jammer

9. Toggle Autopilot

10. Fires all missiles

Additionally notes:
– Raised default speed up to 90 m/s from 80 m/s to fix "spin-stalling" this will cause the craft to focus on gaining speed when it start to spiral and will help it to evade missiles better. Lower speeds mean sharper turns in general but the AI can sill hard turn speed past this point.
– Turning should be 13.7, however, I often turn it up to 14 to see how it will handle excess input, checking this before or during flight if you notice it's "freaking out" a lot. lol
– It has a default altitude of 5000m set right now, however, the AI sometimes just climbs because of that, turning it back down to 1000m-2000m should stop this if it's over climbing a lot. Alternatively, turning this up takes more advantage of "energy fighting."
– Staging by default starts the AI and ECM right away so if that causes issues feel free to change it. For piloting this craft yourself I recommend tagging the afterburners to spacebar instead.
– Some excess rolling can happen when anything other than the back aileron has roll on

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