Kerbal Space Program Omicron Space Flying Car 2026 download
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Kerbal Space Program mod Omicron Space Flying Car

Omicron Space Flying Car

Game Version: 1.9.1 +4
Total Downloads: 11,953
Updated: May 27, 2020
Created: Jan 2, 2017

Earlier Versions

Name Size Uploaded Game Version Downloads
Omicron 0.6.5 (1.9.1) release 20.74 MB May 27, 2020 1.9.1 +4 1,098 download Omicron Space Flying Car Omicron 0.6.5 (1.9.1) releaseDownload
Omicron 0.6.1 (1.9.1) release 18.75 MB May 2, 2020 1.9.1 +4 521 download Omicron Space Flying Car Omicron 0.6.1 (1.9.1) releaseDownload
Omicron 0.6.0 (KSP 1.9.1) release 18.89 MB Apr 23, 2020 1.9.1 +4 175 download Omicron Space Flying Car Omicron 0.6.0 (KSP 1.9.1) releaseDownload
Omicron - Pre Release 0.5.2.zip release 17.49 MB Feb 6, 2017 1.2.2 +8 7,766 download Omicron Space Flying Car Omicron - Pre Release 0.5.2.zip releaseDownload
Omicron - Pre Release 0.5.1.zip release 17.39 MB Jan 19, 2017 1.2.2 +8 1,500 download Omicron Space Flying Car Omicron - Pre Release 0.5.1.zip releaseDownload
Omicron - Pre Release 0.4.0.zip release 17.29 MB Jan 14, 2017 1.2.2 +8 189 download Omicron Space Flying Car Omicron - Pre Release 0.4.0.zip releaseDownload
Omicron - Pre Release 0.3.2.zip release 8.70 MB Jan 8, 2017 1.2.2 +8 263 download Omicron Space Flying Car Omicron - Pre Release 0.3.2.zip releaseDownload
Omicron - Pre Release 0.3.0.zip release 8.62 MB Jan 4, 2017 1.2.2 +7 179 download Omicron Space Flying Car Omicron - Pre Release 0.3.0.zip releaseDownload
Omicron - Pre Release 0.2.1.zip release 8.50 MB Jan 2, 2017 1.2.2 +8 261 download Omicron Space Flying Car Omicron - Pre Release 0.2.1.zip releaseDownload

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Description

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Omicron Pre Release  0.6.5 – (KSP 1.9.1 – backwards compatible. Work on 1.7.3 too)

Installation

Extract this to KSP/GameData/Omicron.

Dependencies:

–     Module Mirror plugin (included) from KerbalFoundries, but the forum post is from Lo-Fi, so Thank you Lo-Fi;

–     Module Omicron (included). First code for Omicron, in use on functional Cockpit Panel. (i'm on it, coding and texturing), and some vtol and cockpit panel animations;

–     KSPWheel plugin, thanks to Shadowmage! Used in the landing gears! (no more included, download from KSPWheel;
   http://forum.kerbalspaceprogram.com/index.php?/topic/152782-122-kspwheel-physics-based-alternate-wheel-collider-api-only/)

–     Firespiter Plugin for Vtol to work (please download latest update from Github, https://github.com/snjo/Firespitter/releases, only the dll is necessary, Big thank you Snjo;
   http://forum.kerbalspaceprogram.com/index.php?/topic/22583-firespitter-propeller-plane-and-helicopter-parts-v71-may-5th-for-ksp-10/

–     Module Manager, thank you Sarbian for this one;
    (to automatically addon implementations, like config for Remote Tech antenna, TAC life Support, Filter Extensions, etc)
   http://forum.kerbalspaceprogram.com/index.php?/topic/50533-121-module-manager-275-november-29th-2016-better-late-than-never/

–     Smokescreen for the particle effects of vtol engine. Many thanks for Nazari for the particles and Sarbian for the plugin;
   http://forum.kerbalspaceprogram.com/index.php?/topic/64987-121-smokescreen-270-extended-fx-plugin-dec-18th/

–     B9PartSwitch to have option to switch from fuel types in parts that have fuel option (download from original forum thread), big thank you to Blowfish;
   http://forum.kerbalspaceprogram.com/index.php?/topic/140541-122-b9partswitch-v153-dec-8-switch-fuels-models-nodes-and-more/

–     A temporary mod that will bring a middle cockpit camera is HullCameraVDS. Just install it to have a middle camera pressing "]" or "[" (this is what I choose on the plugin, you can put your own keys) to cycle between game and cockpit Camera. Big thank you for Linuxgurugamer that are supporting this mod, and the creator of it, Albert VDS;
 
https://forum.kerbalspaceprogram.com/index.php?/topic/145633-18x-hullcam-vds-continued/

-    TAC Life Support. Besides it it's not a hard dependency, i large recomment it, so some parts have volume just to accomodate Life Support Resources;

-    KAS and KIS. This one too, is not a hard dependency, but will evolve the use of parts, for example, Omicron have Fuel hatches just to use with KAS connectors.

-    Universal Storage 2. This is not a hard dependency too, but like KAS and KIS, have parts that can be better used, like connector just for US2 Life Support containers (US2 for TAC Life Support).

-    Remote Tech. Will work with remote tech too.

*Some of the example craft files need Universal Storage (US) to open;

*Some particles for the vtol engine are from HotRockets, Nazari1382, So many thanks from that

Any question, please use Omicron Development Forum Thread:
   https://forum.kerbalspaceprogram.com/index.php?/topic/95360-wip-omicron-flying-car/
    
Have Fun.

:D

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