Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
ProbeControlRoom-1.0-beta10a.zip beta | 755.40 KB | Oct 12, 2015 | 1.0.4 +3 | 10,231 | ![]() |
ProbeControlRoom-1.0-beta8a.zip beta | 763.10 KB | Jul 10, 2014 | 0.25 +5 | 13,929 | ![]() |
Screenshots
Description
ProbeControlRoom
KSP-Forum Thread: forum.kerbalspaceprogram.com/threads/67450
Features
Adds IVA to UNMANNED Vessels/CommandModules that have no Crew/Internal. AutoUpdates all "ModuleCommand"-Parts that have no "INTERNAL" RasterPropMonitor gets enabled automatically if the .dll is loaded
Requires
- [ModuleManager](http://forum.kerbalspaceprogram.com/threads/55219) >= v2.6.8 - (optional) [Toolbar](http://forum.kerbalspaceprogram.com/threads/60863) >= v1.7.9
For RasterPropMonitor
- [RasterPropMonitor](http://forum.kerbalspaceprogram.com/threads/117471) >= v0.23 - (optional) [VesselView](http://forum.kerbalspaceprogram.com/threads/80581) >= v0.71 - (optional) [MechJeb2](http://forum.kerbalspaceprogram.com/threads/124336) >= v2.5.3 - (optional) [SCANsat](http://forum.kerbalspaceprogram.com/threads/80369) >= v14.2
How to use
1. Remove any previous versions of "ProbeControlRoom" in your KerbalSpaceProgram/GameData directory 2. Merge the downloaded "GameData" into your KerbalSpaceProgram directory 3. Start the game and build a vessel with a ProbeCore 4. Start the ControlRoom by: a. MannedVessel: Bottom right, above the KerbalAvatars is a IVA button b. UnmannedVessel: Use the CameraMode button (C) to access/leave IVA c. Righclick the ProbeCore and click "IVA from here" d. click the IVA button in the toolbar (if installed)
Extended
On the first start a config file is created at GameData/ProbeControlRoom/Settings.cfg ForcePCROnly (default: False) forces the use of PCR - UI/Toolbar buttons to overwrite - Traps mapView and "Camera"-Key DisableWobble (default: True) disables the cameraShake when inside a PCR DisableSounds (default: False) [ALPHA - CurrentMethod (GameSettings-Volume) not stable] disables the Ship_Audio when inside a PCR - Seems to ignore Engines, Staging, Parachutes and similar, while explosions get muted. - With ForcePCROnly=True muting works, but always for every rocket with a PCR...
Thanks
- G'th for the idea&kick to actually do it - all the KSP modders putting tons of sourcecode out there to read & learn - the folks in the #kspmodders irc that linked me there ;-) - "Albert VDS" for the excelent work hes done on the 3D Model/Textures/Pages - "Dexter9313" and "Z-Key Aerospace" for the pull-requests regarding Wobble&Audio removal - "MeCripp", "jlcarneiro" and again "Z-Key Aerospace" & "Dexter9313" for providing updates while i could not
Authors
Christian 'Tabakhase' Hackmann (mail <at> tabakhase.com) - PluginCode 'Albert VDS' - 3D & Textures of MissionControl And various community members.
License
This project is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
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